STAR
You wake from cryo four thousand years late, on a ship that has stopped taking instructions from anybody.
- 3–6 playersCrew
- 60 minTypical
- AdvancedDifficulty
Buy once and play it as often as you like, with as many crews as you can gather.
The story
The mission was ninety years. You have been under for rather longer than that. Most of the crew never woke. The ship has spent millennia making its own decisions and has become quite settled in them. Take the bridge back one system at a time — life support, navigation, then the reactor — before it decides the matter for you.
How it works
Systems come back in order, and each one changes what the last one told you. Do not throw anything away; a readout that meant nothing in the cargo hold means a great deal on the bridge. Bigger crews do well here. There is plenty to go around.
What you need
A browser and a stable connection. Sound matters — several answers arrive through the ship's own announcements. Somewhere to keep notes that everybody can see.